It's a two-mana instant that lets you counter a spell, and it then forces the spell's owner to mill cards - either one, two, or three, a number you choose at random
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For the next set, I need to come up with something smart and unexpected if I wish to be able to pick up wins again
Another could mean turn 8, focusing on synergistic value engines that let the table breathe
Raiyuu, Storm's Edges got first strike already, but it'll probably need the help of cards like Hero's Heirloom and Mithril Coat to get through in combat effectively